Toybox Bedlam
A downloadable game for Windows, macOS, and Linux
UPDATE: Version 1.1 released - Level skip glitch fixed. Also now available for Macs, and Linux - sadly I can't test these builds, as I don't have a Mac or Linux machine I can use for testing - so I have no idea if they work.
Get ready for 9 levels of inflatable busting, toy collecting, box pushing and firework abusing festive mayhem in TOYBOX BEDLAM! A Christmas themed physics game.
It's early December at the Kooj Inc toy factory, their only forklift has broken down - so they need someone to help out ship all the boxes of toys! You control Gobot, the little Godot themed robot. On the way you'll navigate obstacles, solve basic physics puzzles and help bring Christmas to the factory. You even get to meet a drunken Santa!
Supports both Keyboard and Dualshock gamepad control. This game is meant to be played in one sitting as it has no save feature, but it's a short experience that only takes around half an hour. It's also got a very schmaltzy ending, but hey, it's Christmas.
Use WSAD to move Gobot, Spacebar to fire Fireworks (once you've picked them up) and press R to restart level if you get stuck.
Heads up to all streamers: as far as I am aware, there is no copyrighted music in this game. The music for this game was made by Kevin McLeod, TeknoAxe, HeatleyBros Music (whos great work you can find on their Youtube channel!) and Scott Holmes Music, and none should be Copyright struck by any Twitch or Youtube bots.
Also, credit goes out to Thola Studio on Itch.io for the animated Gobot model - thanks dude!
Download
Install instructions
Just download and have fun.
Comments
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Was a good experience, I liked how you did the menu. The assets were placed nicely, and the music was a fun choice too.
Thanks! This was my first 3D Godot project and yeah, it's quite low tech and the gameplay is a little rudimentry, but I learned an awful lot. I'm quite proud of how I presented it though, the menus and overall vibe I'm very pleased with :D
Made a video
Cool game! It has a very nostalgic style of old 3D Games. Only two things, It would be great if the game followed the player from above and was not turning to where he is going or depending on where he is, with this, the player could not be confused, since while I was playing, at times I thought that the directions of the robot were changing depending on the position of the camera. And the last thing would be lowering the game's volume, it's too high. Everything else is pretty cool, excellent game!
Thank you for your review! It means a lot. Yes, I found that issue myself when giving it the final test playthrough with the camera, haha. I hope it put you in the Christmas spirit :)